Week 11: Polish of the game
Best,
This week we fixed some bugs added the player UI, some effects and a pre game lobby. The Pre game lobby lets the players test the different Items and Abilities with out any repercussions.
![](https://img.itch.zone/aW1nLzE2MjU0NzExLnBuZw==/original/ubNHRb.png)
Art:
As this is our final week we've been tying up the loose ends and polishing.
We made the final effects for the ability and to make the crate's look nicer.
We also needed some more UI stuff with a bit more coming soon.
the chargebar:
And the controller layout for the lobby
Final level changes:
We finished working on the environemnt by polishing the lighting and adding stormy weather effects:
Audio
As we now have 2 scenes I added footsteps for wood to replace the other footstep audio. The old ones are now used in the pregame lobby as neutral footsteps. The dizzy effect now also has its audio but it sounds a bit like a car alarm at the moment so that will be changed in the future. The water splashes now also should be spatialised. The previous implementation was a bit prone to bugs so those should be gone now as well. The last big SFX (the special ability) is in the works as well but there are some problems with the implementation so it is not audible yet.
Get Throw It Back!
Throw It Back!
Status | Released |
Authors | DezerTed, tsoenen, NilsDemuyt, lnagels, MarkoProkopyev |
Genre | Action |
More posts
- The Last Devlog21 days ago
- Week 10: 2nd production sprint final week32 days ago
- Week 09: 2nd production sprint week 0239 days ago
- Devlog07: Start of 2th production sprint46 days ago
- Devlog06: Finishing sprint 153 days ago
- Devlog05: Start production sprint 1 week260 days ago
- Devlog04: Start production sprint 181 days ago
- Devlog03: Demo88 days ago
- Devlog02: Research & Prototyping95 days ago
Leave a comment
Log in with itch.io to leave a comment.